When you come across it, you will have several options on how you handle the extremely evil and unsettling magic item you find in your hands. "True", "Of course I'll accept you as my allies. Evil Azata - This is the route where you just say to hell with it to the whole being an Azata thing. At Nocticula's Palace, you will once again have a choice to make. The options are: If you change nothingnothing changes. If you use the Azata option to hatch them, they will show up at the Free Crusader base during Chapter 5. Once you hit Chapter 5, the only useful member of the Council will return with a "Cauldron" that can be used for your plans to open new rifts. Do NOT ignore the horn in Midnight Fane when attacking early on True Azata. Zacharius will show up to gloat about how he has you exactly where he wants you. Contributions to Fextralife Wikis are licensed under a, Middlegame | Pathfinder Wrath of the Righteous Wiki, All Quests in Pathfinder: Wrath of the Righteous, A Talk with Wenduag in the Place of Savamelekh's Demise, Drezen vs. Azata has three defined paths. This is an important decision because it determines what form your phylactery takes. - No conditions. The City Clerk manages public inquiries and relationships and arranges for ceremonial and official functions. About two weeks after starting Chapter 3, you will start to trigger book events where the vision you probably encountered in Chapter 2 tries to grab you again. By clicking View Page, you affirm that you are at least eighteen years old. The Renegade Aeon is unable to make drastic changes to the timeline. If you didn't give up two pieces of info, you can bypass a skill check to convince Irabeth, because the doppelganger is not that good. This is the point where game evaluates your variables to determine whether Azata, Chaos, or Evil prevails. The options will give you a point for Salvation or Retribution, but it is also somewhat important because it determines which one of them will join you in the long run (and be kidnapped in the short run). Hilor - This one is sort of brutal. True Aeon route - Pass one or more skill checks and then use the [Aeon] option to show Staunton what an Aeon sees. Yozz - During Greybor's quest in Chapter 4, agree to become allies with Yozz. If you convince her, she will stop the doppelganger and you can throw it out of the city, imprison it, or kill it. ), All units gain 15 resistance to fire, cold, and electricity, Decree for Aythos Aeons, High survivability and high power castersdo a lot less damage then their tooltip says they should, Decree for a Kolyarut Inevitable, high DR tanks, Every skill check you pass prior to the closing argument, Lose Enforcing Gauge Perpetual and Summon Adamantine Golem, Lose Mass Teleportation Kingdom Power (you get a replacement but I forgot what), Gain Infernal Forge building, +100 finance, +3 material, Gain 6 battle slaves, battle slaves unlocked as merc unit, (Requires choosing Rank Up 1, option 2) Gain Infernal Forge building, +100 finance, +3 material (Chelax Disapproves), (Requires choosing Rank Up 1, option 1) Infernal forges additional provide +1 to attack, AC, saving throws, and initiative for trainable units (Chelax Disapproves), Unlock Reliquary, +3 attack, AC, saving throws, and initiative for all mythic units (Chelax Disapproves), Gain decree that recruits 1 Asmodean Cleric, Gain decree that recruits 1 Executioner Devil (Chelax Disapproves), -5 for if the main character is a Demon and in a relationship with Arueshalae, Use the Legend ultimate (rallying the troops) in, Mythic Impressions (aka meeting couch crashers), Inns supply 75 additional finance points, supply centers provide 1 extra material, sanctuaries provide 1 additional energy, Increase Crusade morale and Crusade Maxmimum Morale by 15, Construction costs decrease by 15%, mercenary cost reduced by 10%, All units gain Aspis Equipment, +2 to highest ability score, +1 to attack and damage, and +3 to AC, All units gain Aspis Instructors, +4 to Con, Unit growth increases by 20%, +1 Mercenary Slot, All generals gain influential Mentor, +4 to Power and +100% to energy, All units gain Combat education, +4 to all ability scores, (Listen to Story to unlock option) Recruit Old Varut as a general (Level 20 Fighter General), Unlocks World Map Rituals (Enervation, Infernal Might, Time Manipulation, and Song of Deceiving Thicket), Unlocks decrees for 5 Movanic Devas, 2 Bronze Dragons, 1 Vrolikai, and 3 Vampire Ninja Pirates, All units gain Sound mind (immunity to fear sleep, and mind-affecting effects), Demonic Rage (+10% damage, -2 AC, mind affecting effectso the units are immune to it? The only thing you can do with them at this point is talk to them to get to know them better. The best option is to always lean into ones that grant experience points, rank ups, money, or some type of passive bonus. This does not impact the Chaos, Orange, or Red flags, but does impact a flag for shifting to the Good path in Chapter 5. Accepts and reviews petitions for local recalls, initiatives, and referendums. If you give it to him then you will unlock the Lich Mythic Path. Does fighting/killing Nocticula on Demon/Trickster wind up messing with her ending sides? It's not known if you receive an army or not. Elyanka comes 10 Skeletal Champions and 20 Skeletal Archers. Whenever this +5 quarterstaff lands a hit, it deals additional 2d6 force damage. Afterwards, if you give the sword to Kestoglyr, it will become unremovable from him and gain an additional property of +2 sacred damage on off-hand weapon attacks. ", (Chapter 3, Pulura's Fall) "Enough arguing. Note that giving him the sword will also change his dialogue when speaking to him at base. All of the Paladin Rangers will join you in the outdoor fight in Threshold. We must get the truth from them, by whatever means necessary." You'll need to talk to a new NPC in Wintersun and then find some armor behind the hut he is standing by and confront him about it.). The True Aeon is the only Aeon capable of achieving the heights of Aeon power and is able to change the timeline to a greater extent than a failed Aeon. Here is where the Corrupt Dragon Route occurs. He'll tell you about Terendelev's Lair. A sudden ascent is a perilous moment for any military leader. If exhausted, the companion becomes fatigued instead. Septimus gives standard skeletons and standard zombies Vampiric Touch ("The unit's attacks restore (Powerd6unit number) HP to it. If Regnard was not trained, then he will be dead. If you are eagle eyed while playing on other Mythic Paths, you may have noticed after beating Terendelev's skeleton in Iz there is a hand icon for a brief second. If you destroy the wand then you are locked out of the Lich class. It changes some dialogue, and it is required for swapping over to the Devil Mythic Path. they do usually show you what your choices will give you in the end, but in general choosing offensive over defensive options are your better choice. Chaos + 1, "I'll let you join on the conditions Early Sunset mentioned. To do that, you need to pass either a Religion check or a Perception check to figure out that they are cultists and not crusaders. Regill has a unique line on his slide for if you went the sacrifice route (it is implied you grabbed his soul and made him into a devil working under you upon his death). "True", "If you're following the call of your heart, I cannot clip your wings. He'll send you to go speak to his student Sevalros. You can attempt to resist being pulled by the mysterious figure. He chooses the first item in the list that you have on you, so if you want him to skip something, toss it into your chest before starting the ritual. So if you find yourself falling behind on points, just pick the top option repeatedly and eventually the mirror will stop judging your life decisions. Yet while fiends stalked the streets, a more insidious rebellion unfolded below. You can get points for the Confrontation Counter by: During the Chapter 4 quest, you will encounter Charming Minx. Afterwards, you will be able to have a fourth meeting where the plan starts to come together (the Council remains completely useless). Provides information and assistance to the public. This encounter has four possible ending: Afterwards go report to Hal for some exp. As long as you save Terendelev, the option should show up even if you manipulate your points to make Renegade dominant after the trip to the past. The choices that get you points for each variable are: It's unclear when the route choice is actually determined, but as you can see from the choices, there aren't a lot of opportunities to influence it, and technically you could end up with a single point between the two counters. Then wait two whole chapters and you'll meet Hal during the reclaiming of Drezen. The quickwoods have their own life to live without you watching over them." Afterwards converse with your reflection and it will tell you about a time rift in the Midnight Fane which you can access from a portal in the Nexus mine. You need four points to get the option "I have something to discuss with you Early Sunset." To recruit him, you have to pass a diplomacy check during the third encounter. ), and the most heinous crime of alldwarves. You will eventually be given a dialogue option to choose between siding with Eliandra or Katair. If you side with Lathimas, he'll show up after you find Jharsygax and say he is going to kill you. There are seemingly no major rewards, just a unique ending slide variant, +5 Mithral Full Plate, and a useless "helmet." Note, I wouldn't edit the rank because that will go up once you do the meeting in the citadel. All of them have the same description: "This item grants its wearer Deadly Magic ability. If you attack the Fane with the Free Crusaders, you will encounter a minotaur. After learning about Nahyndrian crystals, you will be sent to investigate how you can weaken your soul. 50 is where his respect starts at the beginning of the chapter, so you just need to break even. It should be possible to remove all three of the defendents from the game, so be careful about not doing that because you're likely cut off from finishing the quest if you go that route. Timer expires on 4 (round?) Publishes legal notices related to the local legislative process. Often the old bitty wants to have the MC played by two gnomes standing on each . The trial is a mechanism to get additional Devil points before the final verdict. Maintains the legislative record of the governing body of the City. If you give up two pieces of info, that will be enough for bad stuff to happen. At the same time, the rulers of Cheliax launch their own ruthless plot to retake control. There are slide variants for being Governor-General, not being Governor-General, and the sacrifice option. The Council of Thieves Adventure Path is a gritty, urban adventure of organized crime, corrupt officials, and ancient curses. Inheritor - During Chapter 4, complete the Mythic Quest and keep him from getting too disappointed in you. If you do not give it to him then you have to fight a level 14 Lich and do not unlock the Mythic Path. The only thing you can do with them at this point is talk to them to get to know them better. Nocticula will be the one technically holding court. If you successfully change the timeline, you can speak to a few characters about the timeline change. Ziforian - Convince Nocticula to pardon Ziforian during Chapter 4, and you can convince him to side with you. After that point, they will no longer selectable (at least for most Council members). On the same line you will see the same thing for Diplomacy, Leadership, and Logistics do the same thing as with military save it, Once you exit out of the player.json it will say you something changed and ask if you want to save it to the archive press yes, exit out of the archive start the game back up and load the save you edited.