Given that he mentions "cities on the coast" in CK2, I think he means actual holdings. I would also consider Lahore in India which has a super high total development from the start. But it's an 8 holding county! I would also consider Lahore in India which has a super high total development from the start. Espaol - Latinoamrica (Spanish - Latin America), https://ck3.paradoxwikis.com/Barony#Terrain_buildings. The penalty for Disinheriting is far too high for this to be a manageable method of controlling succession. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? +2 from being a count, +1 from ledger (not sure what it means) and +4 from having a high stewardship skill (20). Count Toke is one of the few lords still practicing the old ways. It's usually a stable region, being the center of Egypt and such. Any opinions? Arabia. WebSorry for the bad audio guys :( It sounded fine in the editor, I think I will remake this video when I have the time I was playing a hispania game and was looking for the best county to max development in my capital. These holdings provide both income and taxes, and every holding is held by a character. Counties are the smallest kind of domain you can hold in Crusader Kings 3, and as such you'll need to manage them carefully. You are using an out of date browser. These represent both the holy sites of various religious disciplines and major historical landmarks. Cities will provide you with some income and mostly Development. https://www.reddit.com/r/CrusaderKings/comments/itzbrm/special_building_location_map_in_ck3_patch_103/, Compared with the wiki you should be able to find the right buildings. The counties with the special buildings are probably "best", though. To illustrate this point, look at the tool-tip under your Monthly Income, and see how it is calculated. Note that income from Buildings go into your taxable income. You are using an out of date browser. You're stuck with castles, unless playing a religion without a clergy. Overall the middle east is poorer than it was in CK2 I think, with counties like damascus, Alexandria, Cairo and Antioch having mediocre stats. What should I develop inside those holdings? In short, Bohemia, West Fraconia, Salair in Siberia, and Fars in Persia have >30 total baronies with 7 to 10 counties each. Then five of them are 3 gold, and the other five are 5 gold. Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. See https://www.reddit.com/r/CrusaderKings/comments/n1pa6w/in_depth_guide_to_development/. Interactive corporate website. It's also coastal so you can benefit from tradeports increasing development growth, and it has jungles nearby that can let you abuse Elephantry buildings to get more knights. Your realm in Crusader Kings III might be vast, but you need to continue to develop it as you progress. The catch is that only 2 counties have their coast in the Mediterranean, which makes it harder to embark troops. Probably somewhere on the silk road near china, or maybe on the saharan trade route. The Arabian duchies have a big variation between the number of counties each control. Press question mark to learn the rest of the keyboard shortcuts. Taizz in Yemen is great because it is the only duchy with 2 Silk Road trade posts. Plains are just a worse farmlands. CK3 Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 The total number of counties is 43. Each County also has a Culture and Faith . What holdings should I put on farmland? Only 1 county (in Croatia) has eight holdings, 5 have seven, and there are a whopping 72 with six holdings. Temples will provide you with levies and income. The wiki already has quite a lot of information and can be sorted to see number of barony and counties: I'm really not a fan of county being static (unlike CK2 where you could create new holding slots), it means certain area will always stay compare to other that will always be better. All rights reserved. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Manor Houses. As long as you're not losing them at inheritance. I played this way only once and i can't say that it's the best way posible but Sardinia and Corsica is a good way to feel protected. I swap the capital early to the mine, build it up, get seniority then take back the rest of the duchy and restore capital to Prague for development. Build temples to defend your trade posts! And a repeatable event will happen if your crown focus has 3 prosperity that adds a slot for gold. Bonus points if the Farmlands are coastal. Meanwhile, due to its high ratio of 4.4, Nikaea jumps from number 80 in county density to number 49 in barony density. Ive been looking for this as well. Players need to opt for the 867 starting date if they want to play as a Norse pagan and have a rip-roaringly, hack-and-slashy, remotely easy time. 8. Here it is Crusader Kings 3 best buildings: 1. Sicily has 23 holdings across 6 counties, one of the highest holding total for a single duchy, and all of them are coastal. Given that he mentions "cities on the coast" in CK2, I think he means actual holdings. CK3 Wiki Active Wikis. Not a huge thing just a quality of life option if you don't want to swat off besiegers at your capital every war. House of Wonders is utterly insane. Here's how to increase county control and development in Crusader I know of a county in Croatia that has 8 holding slots available to it (Zahumlje), the only downside being that it is Mountain terrain and so suffers a huge supply limit penalty as well as a -25% development growth penalty. They also give you piety. Holdings can be Castles, Cities, or Temples. CK3 Wiki Active Wikis. What I meant with "its fine to have your counties spread out" is that we are often fixated on getting all counties in one duchy. Is Succession your nemesis and are you lucky to have some counties left? Then secondly, you have a kingdom title with 5 duchies, 17 counties, and 66 holdings between them far above the average. It has a single holding with two unique buildings providing insane buffs. You can have 2 duchy titles, but limitless counties provided no one above is dejure for the land. Here's how to increase county control and development in Crusader Bishoprics seem decent, but they're finicky depending on if your bishop likes you or not, and I still can't tell if the money I get from Buildings can boost a couple of things: Development, Income, Levies, Man-at-Arms and various others. A Count is a character who controls at least one County. Each Holding gets a number of building slots with the De Jure County capital receiving four, and everywhere else has three. Meanwhile, due to its high ratio of 4.4, Nikaea jumps from number 80 in county density to number 49 in barony density. Then, build Temples. As for the Middle East, probably the best county is Baghdad. Granada has Alhambra, which can be upgraded into a super fortress for 2k gold but it isn't too special. Zachlumia and its 8 baronies is nice for sure, but I think Rome is far better. Certain holdings have a dedicated slot for special buildings . This works towards the kings favor. Less counties for other vassals. It also starts with the most development in the game and a boost to its growth. As of now, we can only control Castles and get penalties for holding Temple or City titles. (Sicily and Sardinia are arguably better, but the plague will really mess you up. Next, if you're going to hold onto land you should also avoid getting vassal maluses. WebThe single county of Constantinople is unique in the game. In CK3 I actually prefer inland counties for my capital even though they don't get ports, since the AI loves to sail straight to your capital when it can. All terrains have the same building options, which give the same amount of money and levies to any holding type. All trademarks are property of their respective owners in the US and other countries. https://ck3.paradoxwikis.com/List_of_duchies. Domain limit is based on your highest title and your stewardship skills plus you can also get increases in other ways via lifestyle skills. Costly, but the benefits are obtained more quickly. Espaol - Latinoamrica (Spanish - Latin America), https://ck3.paradoxwikis.com/List_of_duchies, https://ck3.paradoxwikis.com/List_of_counties, https://steamuserimages-a.akamaihd.net/ugc/1613933836443866335/B79D8CBFE97BE416CEAA63948CAC4D9B679D5314/. Kingdoms able to construct these get massive buffs to their entire empire in some cases, or localized buffs to counties and holdings. My favourite are counties with 5 holdings, where 4 of them are 2 castles, 1 city and 1 church. Kuru has 13 baronies between its counties, starts with the Iron Pillar of Delhi special building (gives +5% monthly prestige, -5% army maintenance, +10% heavy cavalry/infantry toughness realm-wide, and +10% monthly development and +0.1 flat monthly development in your capital), and has one of the Hindu holy sites directly, while also directly bordering a duchy containing a second. If it is only the ratio of counties to possible holdings (cph, lower=better), best are these: tken - 0,1765 cph Uzboy - 0,1818 cph Rashka - 0,1905 cph Bishoprics seem decent, but they're finicky depending on if your bishop likes you or not, and I still can't tell if the money I get from (For reference: I currently have 1 gold mine active and 6 trade posts, not fully-upgraded. Praha has 6 holdings and 3 farmlands but primary one is actually hills and there are 2 woods as well. Press J to jump to the feed. In CK3, I have a harder time figuring out the most desirable counties, since holding slots are static, terrain drastically changes the economy/development, and special buildings can give huge bonuses. WebAnyone know what the largest county is or did I just stumble upon it? So what counties do you think are the best? These represent both the holy sites of various religious disciplines and major historical landmarks. In CK2 it was cities hands-down for the tax income, but here in CK3 my mayors all make me <0.1 gold per month and exactly 7 troops each. WebThe Basics. 3 Count Toke of Varend, 1066 AD. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce! Once I had my capital on Babylon (Bagdahd) and I modify the religion to have temples, by the end I was winning 200-300 gold per month, I also had the duchy of constantinople. Vive counties, two of which are coastal, one with a silk road trade post. This guide will cover a comprehensive strategy for selecting holdings, counties and buildings for Feudal lords in the 1.4 CK3 patch. Well, anything that includes Constantinople with its Theodosian Walls and holdings built for free should be included. There are three types of holdings: Baronies: Focus on troops. The buildings are the same except for the temple's monastery option, which has taxes close to castle economic buildings but rewards more piety. Fucking hell man. Domain limit is based on your highest title and your stewardship skills plus you can also get increases in other ways via lifestyle skills. For our economic strategy pick the Income Buildings. Instead of Thrake + Optimatoi, I usually go with Thrake + Adrianople + Abydos when playing on the ERE. Usually you should also watch for available building possibilities, developement, size, and of course how many holdings the related duchy has provides a whole. CK3 Wiki Active Wikis. Anybody figure out the best holding to build in empty county slots? I would also consider Lahore in India which has a super high total development from the start. All the way in south Africa, there's the kingdom of Mali which is like 1 duchy But It has 3 goldmines in it. Yes having a bunch of holdings in a single county is a CK2 strategy, not really valid anymore in CK3. Pandya Nadu has 7 baronies and 25 development in 867 (30 in 1066) in its capital, and an additional 7 between its remaining three counties, and if you convert to a Jain faith practiced locally and by your neighbors you get a holy site. For this reason I love farmlands and floodplains. The best buildings will pay off their investment after 24 years (Manor House, Farms, Hill Farms). Bishoprics: A middle ground between baronies and cities. +2 from being a count, +1 from ledger (not sure what it means) and +4 from having a high stewardship skill (20). In CK2, since your steward and martial worked on a county basis, it was best to have a county (5 or 6 slots) maxed out with castle holdings that you personally controlled for the steward and martial stacking bonuses- a single county with 5 castle baronies could easily net you tends of thousands of levies and over a hundred gold per month. Pegu in east asia is really good just for the amount money you get in early game. The unofficially titled 'North Korea strategy' has returned for Crusader Kings 3, and it lets you completely dominate the world if pulled off correctly. 1 slot can be added by building a great work to level 2 (you will get an event to add a slot for gold after a while). A Count is a character who controls at least one County. Then it got me thinking about what is the best county in the game. 3 Count Toke of Varend, 1066 AD. Loads of coastal provinces, and all the non coastal provinces are conveniently in the same duchy. With this Elder Scrolls total conversion mod, Crusader Kings 3 becomes a Tamriel dynasty simulator. Capital holdings can be upgraded when a new if you are not their rightful liege. This is an inland region in India so it must have a lot to offer to make up for that. In Europe this would definitely be Roma (6 holdings/6 farmlands/2 coastal) -> Paris (6 holdings/6 farmlands) -> London (5 holdings/5 farmlands) -> Praha (6 holdings/3 farmlands) -> Sjaelland (5 holdings/1 farmland/5 coastal) -> Skane (5 holdings/1 farmland/ 4 coastal) -> Cordoba (4 holdings/3 farmlands) WebThe Basics. So you might be better off building Castles in your capital and holding them, than investing in other counties that might be lost. Well, it delivers: 27 holdings in 6 counties, with 2 Trade Posts and the Silk Road passing through 4 counties. WebThe single county of Constantinople is unique in the game. The 8 and a 7 are practically touching in Croatia. As of now, we can only control Castles and get penalties for holding Temple or City titles. Because of the accumulating effect of Development, Duchy Buildings that provide both Development and Gold Income are your bread and butter, such as Royal Reserve. It's Dejure capital of both the Duchy and Kingdoms of the same name. So avoid that. On the map, the territory of a County will contain multiple Baronies and cannot be altered. Then secondly, you have a kingdom title with 5 duchies, 17 counties, and 66 holdings between them far above the average. WebThese domains have various holdings with buildings . In Europe this would definitely be Roma (6 holdings/6 farmlands/2 coastal) -> Paris (6 holdings/6 farmlands) -> London (5 holdings/5 farmlands) -> Praha (6 holdings/3 farmlands) -> Sjaelland (5 holdings/1 farmland/5 coastal) -> Skane (5 holdings/1 farmland/ 4 coastal) -> Cordoba (4 holdings/3 farmlands) The Royal Reserve is nice, up until some other player who stacked other duchy buildings clobbers you and takes away your prime real estate. Every point of Development gives +0.5% on tax income, provides a bonus on levies and advances your tech research faster AND increase supply limit. Farmlands and Floodplains also give the best Development spread (of 20%), which is an extra bonus. https://ck3.paradoxwikis.com/Barony#Holdings Castles are best for levies and defense, cities are best for gold, and temples (assuming theocractic) are best for both. Every county must have at least 1 of each before you can build the next holding type. Download from: Nexus Mods. Again, if you have Succession under control, create that 6-county Duchy with everything in your domain and apply a sweet Duchy Building. Counties can hold Baronies such as Castles, Temples or Cities. Each County belongs to a De Jure Duchy, which also cannot be changed. Makran has the largest barony to county ratio, at 4.69. Development is a metric per county that ranges from 0 to 100 and radiates to adjacent counties. Been trying to find places to play as a count and stay with my one bit of land. It is the second title rank available and the lowest rank that is playable. In CK2, since your steward and martial worked on a county basis, it was best to have a county (5 or 6 slots) maxed out with castle holdings that you personally controlled for the steward and martial stacking bonuses- a single county with The penalty for Disinheriting is far too high for this to be a manageable method of controlling succession. My favourite are counties with 5 holdings, where 4 of them are 2 castles, 1 city and 1 church. Castles are best for defense as they make opponents siege multiple castles to siege a county. Cities: Focus on tax. there are other, better, ways of controlling succession. The catch is that only 2 counties have their coast in the Mediterranean, which makes it harder to embark troops. Especially the holy sites give insane bonuses to the holder. For personal use counties are better than additional baronies (doesn't seem to be a capital county/duchy bonus like in CK2). I have paris now as capital holding. It's also located in a central position in the Mediterranean, making it much better-positioned than Flanders for some action. Webbrigtsen's restaurant dress code; first national center okc address; mercan canada employment phils inc Arabia. Temples are best for gold AND levies due to giving up to 50% tax and 100% levies at +50 court chaplain opinion. A Count is a character who controls at least one County. All trademarks are property of their respective owners in the US and other countries. In CK2, since your steward and martial worked on a county basis, it was best to have a county (5 or 6 slots) maxed out with castle holdings that you personally controlled for the steward and martial stacking bonuses- a single county with All terrains have the same building options, which give the same amount of money and levies to any holding type. Roma and Byzantion are probably the two best European counties though. Here it is Crusader Kings 3 best buildings: 1. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce! If the holding is the County Capital, it will have 4 slots; if it's also the Duchy Capital, it will have a 5th slot reserved for duchy buildings. WebAnyone know what the largest county is or did I just stumble upon it? Runner-ups are Plains and Floodplains. All CK3 special buildings cost 1,000 gold and would take five to six years to finish. : r/CrusaderKings - reddit Ck3 how to replace vassal - etfr.fenster-fachwissen.de Kingdoms able to construct these get massive buffs to their entire empire in some cases, or localized buffs to counties and holdings.